At the start of the game, each player gets items. While you can get an early power spike by rolling three stars at Stage 3, other players can get a similar spike by getting their two-star 4-costs. Which means that the entire lobby is wanting to play whichever comp synergises the best with these items. It can be quite stressful when you get dozens of items to drop at the same time and you have to figure out what to make but if you think carefully then you’ll be able to succeed.Star Cluster is a Galaxy that only alters carousels, making the 1, 2 and 3-cost units in them be 2*. Climb the ranked ladder quick with these three comps.Here are three team comps to hold you over until the next patch.Rebels have clearly emerged as the consistently powerful team comp in Set Three. Take advantage of the extra unit slot to its full effect and you’re likely to succeed.A hyper-roller’s paradise, every round every player gets a free reroll to use at any point in the round. It’s much easier to make 1 cost units into 2 and 3 stars, and they have longer staying power because of the short game length and the strength of items. Expect to see really strong opponents in the early-game due to 2*s being so easy to get in this Galaxy, if you don’t have multiple 2*s yourself you should expect to lose most rounds.If you do not have a good start for one of these compositions, level aggressively as you can pick up 4-costs much more often due to the free rerolls, then decide what to play based on what 4-costs you can get your hands on.Avoid keeping too many units on your bench in the early-game. Despite this, the playstyle difference comes mostly during the mid-game because it’s incredibly unlikely that you’ll find a 2* unit with an item that you actually want. It can still be correct to do so if you don’t have direction otherwise. You can play them in the mid-game but they are still probably due to being sold to put your items on your 4-cost carries in the late-game.This Galaxy is rather unexplored so it has more potential for creativity than most other galaxies. In the current meta, this Galaxy is very hyperroll centered but that might change in the future. Early leveling is really effective as you can get large amounts of synergies on the board early on and punish greedy opponents. TFT Meta Team Comps Tier List. For example, everyone in the lobby could get a Red Buff and a Zephyr.It’s hard to judge how you should alter your play when there are about 1500 different combinations of items you can get, nevertheless let’s look at two different cases.These include items that can be held on multiple units, such as: Zephyr, Guardian Angel, Shroud of Stillness, Bramble Vest, etc.If you get some of these items then any composition is possible, and the game doesn’t change too much from a standard game.Red Buff, Giant Slayer, Chalice of Harmony, Seraph’s Embrace, Last Whisper, etc.These items are really good on some units and near useless on others.
Despite this, the playstyle difference comes mostly during the mid-game because it’s incredibly unlikely that you’ll find a 2* unit with an item that you actually want. There are 10 Origins and 13 Classes in TFT’s Set 3! The latest Teamfight Tactics patch is sure to shake up the meta with a brand new champion and nerfs to some of the most overpowered comps from 10.7 (searches for Sorcerers…sees a buff…begins to cry). Expect to see really strong opponents in the early-game due to 2*s being so easy to get in this Galaxy, if you don’t have multiple 2*s yourself you should expect to lose most rounds.If you do not have a good start for one of these compositions, level aggressively as you can pick up 4-costs much more often due to the free rerolls, then decide what to play based on what 4-costs you can get your hands on.Avoid keeping too many units on your bench in the early-game. Listed below is the standard fast leveling curve.Any composition that relies on a two-starred 4-cost carry such as: comps are generally less effective in this Galaxy.
Are you struggling to keep up with all the different Galaxies in TFT?Wouldn’t it be nice if there was a guide for all of them in one place?Tiaan has been playing TFT since its inception. Additionally, the carousel in Stage 2 only has 2-cost units. Compositions that spike earlier than usual, such as at Level 7 are the best to play. Keep in mind, however, that the data and these thoughts are subject to change depending on if Riot decides to alter anything throughout the PBE testing period. A Galaxy where you can get a lot of direction early on but take a lot of damage if you don’t grab a premier 4-cost unit.
With that in mind, here is the day one tier list for TFT: Galaxies 3.5. He finished Challenger in S1, got Challenger in S2 (then decayed after), and has even achieved Rank 1 in Set 3. To get the most out of your Cybers, spread out the items so that they gain extra health and attack damage. Kha’Zix when playing Void Brawlers) then going fast 8.Neekoverse is not too much different from a standard game, just keep in mind that people will be spiking in power much earlier into the game, and if you don’t hit your carries you’re gonna lose much more HP than you’re used to. The odds of rolling a 5-cost at Level 7 are incredibly low.A Galaxy that is similar to a normal game but has a few nuances to keep in mind. However, if you have a really good early game it can be correct to use it on a powerful 5 cost such as Gangplank or Miss Fortune. For example, everyone in the lobby could get a Red Buff and a Zephyr.It’s hard to judge how you should alter your play when there are about 1500 different combinations of items you can get, nevertheless let’s look at two different cases.These include items that can be held on multiple units, such as: Zephyr, Guardian Angel, Shroud of Stillness, Bramble Vest, etc.If you get some of these items then any composition is possible, and the game doesn’t change too much from a standard game.Red Buff, Giant Slayer, Chalice of Harmony, Seraph’s Embrace, Last Whisper, etc.These items are really good on some units and near useless on others.
In previous sets, Riot added new champions and traits over the course of the set's duration. Early game is very important in TFT. Plays that seem questionable on other galaxies might be correct on this one, if you have to roll at Level 6 to survive then do it.
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