The simple armour setup on this fighter affords protection to the pilot, via the front windscreen having 50 mm bulletproof glass to help protect against head-on attacks. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design. One of the designs that sparked the RAF's interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. All rights reserved. Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant.
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you. The aircraft is considered by some users to be a "Mini Hunter" as the Swift shares a lot of strengths and weaknesses with the 9.0 beast. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether or not to reengage.
The Swift also has no actual airbrake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast. The fuel tanks and the engine should take most of the brunt of an attack from behind, but in the event, something gets through the steel plate is meant to be the last line of protection. Like many jets, this one does not do so well when slow and it becomes an easy target for others to attack. Under these circumstances, developing new military technology wasn't considered a priority in most cases. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541. Armed with two 30 mm ADEN cannons and two Fireflash air-to-air missiles, while maintaining between 700 and 810 kph, this fighter can get the best of even superior aircraft it may go against. These updates when made produced the different Swift variants which lead to the final production of the Swift F.7. © 2010—2020 by Gaijin Entertainment. You are watching The Shooting Range – a weekly show for all tankers, airmen and Captains in War Thunder. The Swift is an 8.3 British subsonic jet fighter. Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter.
The Supermarine Swift F1 is probably the best 8.3 jet in the game, although because 9.0 is being spammed you will be better off with the Swift F.7`for the time being. The early 1950s saw a change of leadership and Winston Churchill made sweeping changes which amped up research and development churning out Swift fighters as part of that. Here the jet will have sufficient speed to properly manoeuvre.
The sweet spot or “just right” speed zone for the Swift F.7 is between 700 kph and 810 kph. Post-war England saw new leadership which made the faulty assumption that for the next ten years or so, no new major conflict would happen and therefore defence spending, research and development on new aircraft was reduced to a trickle, mostly experimental prototypes made for research purposes. This fighter was one of Britain’s fighters to come out of the early 1950s. Newer modifications were developed, which addressed most of the known issues. Placing the fighter into a nose-high attitude will help with decreasing speed to a safe zone when the pilot can resume normal flight.
Pilots which are used to having balanced machine guns or autocannons (equal amounts on both left and right side) will need to slightly adjust their aim to ensure the bullets don’t miss just to the side of where they would normally aim. The Shooting Range #210. This resulted in a number of accidents happening early on involving the Swift , leading to the aircraft being grounded for a time.
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